Door1
Floor 1
The Hotel
Health100
Breath

Loading the hotel

Building rooms, mixing sounds.

DOORS

a hotel with a hundred doors

Headphones recommended. The hotel is louder than it looks.

Official floors

Where this game goes

Two are playable in this build. The rest are listed exactly as they are in the game's own roadmap — not playable, not faked.

Survive

How to play

W A S DWalk. Walking is loud — the hotel hears it.
ShiftSprint. Faster, much louder.
CtrlCrouch. Silent, slow. The only way past The Figure.
MouseLook. Click to capture the cursor.
EOpen doors, take items, throw breakers, hide.
FTorch. Battery drains; it is the only light in dead rooms.
EscPause.

Rush comes when the lights stutter — hide in a wardrobe. Screech only leaves if you look straight at it. When something says TURN AROUND, walk backwards. And never, ever run near The Figure.

Options

Settings

100%
70%
100%

Door 1

Paused

Door 1

You died

Something found you.

0Doors
0:00Survived
1Deaths

Floor 1 · The Hotel

ESCAPED

The elevator closes on a hundred doors.

100Doors
0:00Time
0Deaths

Floor 2 — The Mines is not in this build. It begins where this elevator ends: at the bottom of a crashed lift.

fan-made browser tribute · no assets from the original game