Build log · Software & apps

Dino Game (Casio)

Software & appsdoneCasioCalculatorGame

reflection not written yet · every fact below is generated from this project’s own spec and files

What it is

The offline Chrome dino-runner recreated as a native .g3a add-in for the fx-CG50.

What broke, and what I’d change

Not written yet. This is the part only I can write — what actually went wrong, and what I’d do differently. It lives in builds/reflections/casio-dino.md (see _TEMPLATE.md); as soon as that file has words in it, this section fills in on the next build.

Everything else on this page — the spec, the version history, the file counts — is generated from the project’s own build notes and files, so nothing here is guesswork.

Build spec

The project’s own build notes, rendered. Open the raw .md ↗

Show the spec

Dino Game (Casio fx-CG50)

The offline Chrome dino-runner recreated as a native .g3a add-in for the Casio fx-CG50.

What it is

  • Jump the cacti, speed ramps up over time
  • Pixel-art dinosaur on the calculator's display
  • Downloads/casio-games/dino.g3a

Built with

Casio fx-CG50 add-in toolchain (C), part of Isaac's calculator-game collection.

Where it lives

  • Source file: ~/Documents/casio games/dino.g3a
  • Artefacts on the site: 1 files · no text source (compiled/asset only) · 59 KB

Stack

  • compiled Casio add-in ×1

What's in the code

  • dino.g3a — 58 KB (compiled Casio add-in, binary — not line-counted)

_Spec generated from the project's own files on 2026-10-22 (gen-project-specs.py). Everything above was read from the listed files — file counts, line counts, names, routes, headings and script comments. No description was invented._