What it is
The offline Chrome dino-runner recreated as a native .g3a add-in for the fx-CG50.
What broke, and what I’d change
Not written yet. This is the part only I can write — what actually went wrong, and what I’d do differently. It lives in builds/reflections/casio-dino.md (see _TEMPLATE.md); as soon as that file has words in it, this section fills in on the next build.
Everything else on this page — the spec, the version history, the file counts — is generated from the project’s own build notes and files, so nothing here is guesswork.
Build spec
The project’s own build notes, rendered. Open the raw .md ↗
Show the spec
Dino Game (Casio fx-CG50)
The offline Chrome dino-runner recreated as a native .g3a add-in for the Casio fx-CG50.
What it is
- Jump the cacti, speed ramps up over time
- Pixel-art dinosaur on the calculator's display
Downloads/casio-games/dino.g3a
Built with
Casio fx-CG50 add-in toolchain (C), part of Isaac's calculator-game collection.
Where it lives
- Source file:
~/Documents/casio games/dino.g3a - Artefacts on the site: 1 files · no text source (compiled/asset only) · 59 KB
Stack
- compiled Casio add-in ×1
What's in the code
dino.g3a— 58 KB (compiled Casio add-in, binary — not line-counted)
_Spec generated from the project's own files on 2026-10-22 (gen-project-specs.py). Everything above was read from the listed files — file counts, line counts, names, routes, headings and script comments. No description was invented._